
- #Mortal kombat archive of our own software#
- #Mortal kombat archive of our own plus#
- #Mortal kombat archive of our own series#
DC Universe and Injustice: Gods Among Us also took place during Mortal Kombat II.Ī screenshot of Pit II's Stage Fatality being performed against Mileena. Non-canonical additions to the series, Mortal Kombat vs.

Its legacy includes spawning a spin-off game Mortal Kombat: Shaolin Monks and having the greatest influence on the 2011 soft reboot game Mortal Kombat, as well as inspiring numerous video game clones. The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and having been featured in various top lists in the years and decades to come, and also caused a major video game controversy due to the series' continuous depiction of graphic violence. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.

#Mortal kombat archive of our own series#
It is the second entry in the Mortal Kombat series and is the sequel to Mortal Kombat, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain, Shao Kahn.

#Mortal kombat archive of our own software#
It was later ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. You can love Tekken, Virtua Fighter and be a die-hard SF fan – but you have to respekt Mortal Kombat for it’s innovation and story.Mortal Kombat II is a fighting game originally produced by Midway for the arcades in 1993. Other games tried adopting the “finishing move” feature (Primal Rage, anyone?), but they never really got past one instalment and the franchise usually died. the MK universe got adopted into the DC multiverse and spun-off a whole series of comic books.
#Mortal kombat archive of our own plus#
One of the drawbacks of the game (as per some reviewers and actual gamers, not necessarily Yours Truly), was that all of the characters shared the set of standard moves – and that feature, too, made it into the next games (however, in MK3 it got improved upon, by introducing Kombos and Kombo Kounters and in MK4 got abandoned altogether).Įven though, at first sight MK was just an SF clone, it became a franchise in itself, which received a cult following, and, to date, it has spawned 10 instalments of the game, plus plenty of spin-off games, movies, cartoons, a TV series and after the franchise got acquired by Warner Bros. I had already put in countless hours of MK and performed a million Fatalities, finished the game with each and every character (Sub Zero being my personal favourite) and saw the final scenes (which back then were really just images, plus the presentation of the actors, who were used for the motion capture of the kombatants. Doom) were the reason gaming became a medium rated by authorities. The seven original characters ( kombatants) each had their own back-story and within them a reason to fight in the tournament for the pride, glory and the future of Earthrealm (or, you know, its total demise!), as well as a set of special moves they were allowed to use on their opponents ( Fatalities, the finishing moves included).Īnd herein lay the novelty of the game! The bloodiness and the violence supreme of the game (alongside a few others, e.g. What SF lacked in – MK perfected and made better-nothing more so, than the Finish Him/Her sequences, that, when learned properly (as sequenced keyboard strokes) by players, were an indication they’re a force to be reckoned with. When it first came out in 1994, people called it a Street Fighter rip-off, a beautiful unoriginal clone and an all-round revisit of an old idea-however, no publicity is bad publicity and Acclaim used the fact that Mortal Kombat is not a game to be passed by unnoticed. That Mortal Kombat’s idea was not new was known by everyone.
